![]() ![]() Added methods to get the raw and smoothed depth images independently.Fixed issue where selected build group was not the active build group.Fixed build issue issue 1357108 with the scripting define UNITY_XR_ARKIT_LOADER_ENABLED not being set correctly in some use cases.Static library was built with Xcode 13.2.1 (13C100).Fixed a bug where ARKitReferenceImageLibraryBuildProcessor could cause compile error when build target is not iOS.Now, if you are manually configuring the Tracked Pose Driver component on the camera under XR Origin, you can select AR Handheld Device > devicePosition and AR Handheld Device > deviceRotation for position and rotation input bindings respectively. Fixed a bug where the HandheldARInputDevice did not appear in the Editor's InputActions UI.Fixed an issue where rendered frames comes out of order on iOS 16 when built with multi-threaded rendering enabled in Unity.Fixed an issue where rendered frames comes out of order on iOS 16 when the app is built with multi-threaded rendering enabled in Unity.Static library was built with Xcode 13.4.1 (13F100). ![]() Fixed issue ARKB-28 where disabling and re-enabling the ARCameraBackground component freezes the camera textures and device tracking.Fixed issue ARKB-23 where the frame rate in the player is low when the ARKitCameraSubsystem.TryGetLatestFrame(out XRCameraImage) API is used. ![]() For more information, see Apple's ARKit documentation. As a result of this change, your application will continue to behave identically on all iOS versions with no developer action required. To preserve AR Foundation's default behavior and maintain cross-platform consistency, this package applies the new ARPlaneExtent.rotationOnYAxis transformation to plane trackables on iOS 16 devices before returning them.
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