![]() But you always need to reorder it a little before launch. I find that often the launch stabilisers go on the wrong stage most often than not, most other stuff gets roughly put in the correct stage if you build the rocket from the top down. The second last stage will normally be decoupling your reentry module and the last stage will be the parachute. Then you should set up intermediiary stages for decoupling spent stages and activating engines. The first stage should be your main engines and releasing the stability clamps. NOTES ON KSP MAP READING: - Delta-V calculations aren’t based on the average amount needed over a period of 10 kerbin years. ![]() So you can gain 300m/s quickly (they have 26s burn time iirc) and thus can escape thick atmosphere much quicker and thus go much faster at lower angles etc., etc. 3,000m/s isn’t a big deal at all at that altitude. For best ascent attach a lot of Hammer boosters to your ship. You can put multiple things in each stage (drag them around). Try reentering at a higher altitude and taking a couple orbits to decelerate. Your parachute should be the last stage you have on any rocket so should be right at the top of the list. You press the spacebar during flight to move upwards through the staging list (shown on the left during flight) starting from the bottom activating each stage as you fly. ![]() Also verifying the game files might help. The fact that you aren't talking about heat shield or overheating also tells me that maybe you messed with the atmosphere in a cheat mod or in the notepad, so check both. When you insert an object (that can be operated in flight - engines, decouplers, parachutes, etc) during construction, your staging list is created on the right hand side as you go. If it's a plane designed for supersonic flight or something, you won't slow down as much. Your parachute must be incorrectly staged. ![]()
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