![]() If you ever end up with more 3 or more of the same color of bomb in the playing field, use a pair. Keep them at least one column apart, so any matches you make won't link them together without you intending to. For this reason I recommend saving a pair when you have it. Sometimes the RNG will just screw you over and feed you only one bomb of every type, clogging up your stack until you can get rid of a few or potentially ending your game.ĭespite this, bombs are often the only way to save you from almost certain death. Since you can't match with normal blocks, you'll be forced to move the bombs out of the way repeatedly until you get one to match it with. ![]() So don't want around for more blocks to show up before performing a bomb clear, as it can put you in a worse position with no extra points to show for it.īombs are tricky they can save you from a tight spot, or they can be the very thing that puts you there. Keep in mind bomb clears result in no points, but any matches made as a direct result of a bomb clear will give points. Every time a bomb is cleared, every block of the same color currently on the playing field is cleared as well. So if you have 3 bombs of the same color and link them, only 2 of the bombs will clear. They must match with a bomb of the same color, and will only match in pairs. One thing I haven't discussed much yet is the bombs. It's easiest to do this with a swap move, but there's just enough time to grab either of the topmost blocks from the immediate left/right columns and add them to the match, assuming they are of the same color. This can results in huge chains of clears, although it's difficult to predict when this will happen.ĭuring the brief half-second that a match lingers on the board, it's possible to add more blocks to it before it clears. After about half a second or so the match will clear.Īny blocks that are on top of a match that gets cleared will fall down, and any new matches created in this manner will be cleared as well. Whenever a match is made, all blocks in the match will briefly lock in place, during which they cannot be manipulated. Keep in mind that although 4-block matches yield less points, they're quick and easy to make, and if things get hectic try to prioritize the easiest matches above all others.īlocks can be cleared by building a group of at least 4 adjacent blocks of the same color. So don't feel discouraged if you struggle, it's a skill you need to actively practice to acquire. As you play and build more matches, you'll develop the pattern recognition necessary to see them quickly and react quickly. To get a sick score you'll need to take full advantage of your matches whenever possible. In reality these combos should be performed in fractions of a second. The GIFs are also slowed down significantly, so you can see exactly what's happening. Also note all of these are just alternating J and K however, knowing exactly how many times to do so and which button to start with for a given scenario saves precious time. They will be ordered from least moves to highest the first few I feel are common sense, but included them anyway to be thorough. Whenever possible, I tried to highlight how the combo can be useful in the GIF. Each combo will have two GIFs, one for when the combo is performed without a held block, and one for with a block. Here are several examples of button combos, with GIFs to compliment. This allows you to make all sorts of matches you may not have considered otherwise. While you can only directly grab the top block of the column, you can order grabs, drops and swaps in such a way to reach 3 rows in. The less time you have to think about how to manipulate the blocks, the better. So right off the bat, the most important thing you'll need to know is your button combos. In order to keep up with the blocks, you need to be matching as quickly as possible. ![]() SWAP - Exchanging the topmost block of a column with the block underneath it. GRAB - Pick up the topmost block of the column.ĭROP - Dropping the currently held block onto the column. Pairs for bombs.ĬLEAR - When a match you built exits the playing field.ĬHAIN - A series of matches performed back-to-back. MATCH - Any group of 4 or more blocks of the same color. ROW - Used to refer to a specific layer in the column, top-down. SURFACE - The topmost blocks of any given column.ĬOLUMN - Usually refers specifically to the column your EXA is currently in. STACK - All the blocks currently on the playing field. So the 'top' block is actually the very bottom block of the column, nearest to your EXA.īOMB - Special blocks that occasionally enter the playing field. However the gravity is flipped It's simply easier for me to use these words to describe. I want to clarify I use words like drop, fall, top, down etc. In the guide I will be using some jargon, here it is to keep you oriented. ![]()
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